ATG Archive

2019-08-08

ATG meets with A.I. Specialist Tommy Thompson


ATG recently had a conversation with A.I. Specialist / YouTube Host Tommy Thompson about the history of A.I. in Games Development, and where it is headed next.
Here are a few of our key takeaways
  • Because AI will immediately find the most optimal solution to a problem, at decision level, it will typically make gameplay far too difficult. So the AI must be dumbed-down. In older games titles, such as Goldeneye, this was done by "trapping" the AI in a slow animation - example slowly dropping to one knee, raising a rifle and then firing at the player. Rare essentially played with animation delays / animation transistion times to dial in the difficulty.
  • (in modern titles the above method is still used, but the granularity of available behaviours and animations is much larger and more time-consuming)
  • AI must be adequately telegraphed to the player, through animation and audio, for the player to "feel" the AI making decisions. Example: Half Life - the Marines will communicate their intent to flank the player via radio-chatter. Example: Halo - upon spotting the player, the Elites will growl and assume something of a Māori-Haka-war-dance pose before attacking the player.
  • Alternatively, you can have AI who's first concern is for its own safety, such as in F.E.A.R. "I just dont want to die" causes the AI to dive behind cover (upon seeing you) before it engages you in combat. Their decisions are based upon minimising risk to themselves.
Lastly, to our surprise and pleasure, it turns out that Tommy graduated from Strathclyde University in Glasgow, as did our Chairman. It’s a small world!

ATG got interested in Strathclyde a while back when we visited its Technology & Innovation Centre in 2018. Winning the Times Higher Education University of the Year award, it’s now home to over 23,000 students from 100 countries.



2019-05-09

Luke helps out on 'Pokémon Detective Pikachu'

  • I recently created some animations for Pikachu and many other Pokémon featured in the movie.
  • Look out for my work in final shots of the movie, including the very last "aha!" moment! (which I won't spoil here).

2019-03-08

ATG trains upcoming talent at La Salle University Barcelona

  • ATG trained 75 students at La Salle Barcelona this Spring.
  • ATG's training program consists of Motion Capture Preparation for video-games, specifically in-game assets such as Locomotion and Combat.
  • The perfect place for Juniors to start is with Locomotion, as this is the animation "glue" that binds the whole game.
  • This also gives potential game animators a true taste of video-game development, so that they can make a well informed decision about the career path that best suits them.
  • Here's Luke preparing some of our students for their exam:

2018-11-25

Luke helps out on 'Mowgli'

  • I created various animations for Bagheera, Shere Khan and Tabaqui.
  • Trivia: Contrary to online hogwash 'Mowgli' does not contain any motion-capture. It was 100% hand-keyed.
  • Take a look at my work below:

2018-10-22

ATG meets Draw & Code - Augmented Reality Pioneers

ATG met with Andy Cooper today at Draw & Code's Liverpool studio.
D&C are industry leaders in the creation of AR content as well as helping 'Magic Leap' to pioneer their incredible AR hardware.

  • D&C are an international creative partner for 'Magic Leap'.
  • Draw & Code envision a near-future in which Gene Kelly is dancing and signing on the sidewalk beside Starbucks, or Bob Dylan is busking on the very same street corner he began his career on.
  • "We want the audience to relax, lower their guard and settle in. To do this in AR we need the tech to disappear. We're looking of ways to make AR feel like a prop, to pull the audience into the experience and forget the tech."
  • D&C want audiences to share "wow" moments with loved ones, to be able to look at one another and say "that was amazing".
  • Neither of us see VR/AR as a novelty, but instead see a future where this technology is to become an integral part of people's day to day lives.

Draw & Code Directors Andy Cooper and John Keefe respectively

Magic Leap's groundbreaking AR hardware

2018-06-06

ATG meets with VR Pioneers 'Immotion Group'

We met with 'Immotion Groupthis morning to discuss their proprietary "Multi Directional Movement" (MDM) VR solutions
  
  • If you suffer from motion-sickness Immotion's MDM may be a revelation for you!
  • Lego racing "Mario Kart style" demo was incredible and shows massive potential for VR racing/battle games.
  • Have a couple of high-profile projects lined up, involving major franchises. TBA.
  • Immotion have a savvy business model in which they're controlling the product throughout the entire chain, from inception to distribution, allowing for greater creative flexibility and extremely tight quality control.
  • They made an IPO on the London Stock Exchange in 2018. This will help Immotion to grow their global network of installed VR seats to 1'000.

'Group Creative Director' Ian Liddell and 'Director of VR' Peter Caddock

Immotion's groundbreaking VR hardware, if you see 
one of these in your local cinema or mall do not hesitate.


For investors: Immotion Group's ticker symbol is - IMMO

2017-04-04

ATG acts as consultant to Cloud Imperium on their animation pipeline

  • ATG acted as consultant to Cloud Imperium on their 'Star Citizen' and 'Squadron 42' animation pipelines.
  • ATG identified solutions to: 1) 1st person & 3rd person camera matching across characters of different scales.
  • 2) How to quickly and efficiently create 80% of a female animation-set, from a base of male animations, that doesn't require the time, energy and expense involved with a bespoke motion-capture shoot.
  • We believe the results speak for themselves!